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Osmo From BYJU’s Names Kar-Han Tan, Ph.D., Head of Pc Imaginative and prescient and Machine Studying

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Palo Alto, CA–Feb 10, 2022–Award-winning STEAM model, Osmo from BYJU’S, declares Kar-Han Tan’s appointment as Head of Pc Imaginative and prescient and Machine Studying, efficient instantly. With three many years main groups in robotics and AI analysis and improvement, Tan will additional thedevelopment of a world-class pc imaginative and prescient and AI platform that aids within the creation of latest merchandise, video games, and units incorporating features made in deep studying know-how. As well as, he’ll lead a rising international group to analysis, develop, and optimize new algorithms for pc imaginative and prescient and AI-enabled options similar to object detection, object recognition, hand monitoring, sample matching, and hand-drawing evaluation, amongst others, all in an effort to create the very best studying instruments and outcomes.

“We had been impressed by Kar-Han’s intensive expertise main R&D groups in robotics, AI, and deep studying,” says Mark Solomon, Senior Vice President of Merchandise and Platform at BYJU’S. “His background will assist Osmo increase the utilization of pc imaginative and prescient know-how throughout BYJU’S numerous merchandise and platforms, additional assembly the wants of learners of all ages in every single place.”

Tan, who was born and educated in Singapore, most not too long ago based Useful Robotics LLC, which designed and constructed an AI-enabled autonomous assistive robotic from the bottom up, and fostered a collaboration between scientists and engineers positioned within the San Francisco Bay Space, together with the College of California San Francisco, and on the College of Illinois at Urbana-Champaign.

“It’s an vital second for Osmo to capitalize on the explosive breakthroughs in pc imaginative and prescient know-how pushed by advances in deep studying lately,” says Tan, a father of two school-aged youngsters who’s obsessed with children’ at-home studying using game-based play. “When mixed with advances in neural engines and discoveries of latest algorithms for units, it gives a realm of latest capabilities for all units. Osmo is a part of a brand new ‘area age,’ reworking what was beforehand imagined as sci-fi fantasy right into a concrete actuality inside the realm of gamified studying and instruments.”  

Between 2017 and 2019, Tan was Head of Product Analysis and Growth at Singapore Telecommunications in Singapore, the place he constructed and led an end-to-end analysis and improvement group and led numerous engineering groups. He helped kind the Singtel Cognitive and Synthetic Intelligence Lab for Enterprise (SCALE) together with a collaboration between Nanyang Technological College, Singapore (NTU Singapore) and the Company for Science, Expertise and Analysis (A*STAR), which targeted on resolving numerous challenges confronted by cities in maintaining their infrastructure services in prime working situation, by way of the usage of sensible sensors embedded with AI. Tan was additionally concerned in product launches for a cloud-based open robotic fleet administration platform, an AI-powered IoT platform, a wise digicam system utilizing Edge intelligence, and an immersive 3D bodily safety administration system. 

Previous to this, Tan was Vice President of Engineering at NovuMind in Silicon Valley, the place he fashioned and led the software program and deep studying algorithms group, along with main the event of a proprietary system for deep learning-based, real-time, unconstrained face recognition system that was put in in an workplace constructing in China, to observe instances of entries and exits.
                                                                                               

Earlier than NovuMind, he was Principal Engineer at Hewlett Packard Private Methods and later promoted to Head of Superior Growth. He served as technical lead for the pc imaginative and prescient software program group for Sprout by HP, the primary client product to combine a 3D digicam and incorporate 3D scanning functionality. 

Tan’s analysis and improvement profession additionally contains working for HP Labs, Epson, and Mitsubishi Electrical Analysis Lab.

Tan earned a Ph.D. in Pc Science specializing in pc imaginative and prescient know-how from College of Illinois at Urbana-Champaign, a M.S. in Pc Science specializing in robotics from UCLA, and a B.Sc. in Pc Science from Nationwide College of Singapore. Tan holds over 60 patents, and his analysis has been printed and cited in quite a few educational and commerce journals.

About Osmo From BYJU’S

Osmo is an award-winning STEAM model, wholly owned by BYJU’S, the main international edtech firm. Osmo and Osmo Schooling merchandise are utilized in over 2.5 million properties and 50,000 school rooms, respectively. Osmo builds a universe of hands-on, curriculum-based studying experiences that nourish the minds of youngsters by unleashing the facility of creativeness. The model brings bodily instruments into the digital world by way of augmented actuality and its proprietary reflective synthetic intelligence. Study extra at PlayOsmo.com and Osmo Schooling.

About BYJU’S

Launched in 2011, BYJU’S is the world’s main schooling know-how firm for college students Pre Ok-12 and is beloved by 100 million college students around the globe. By making studying contextual and visible, not simply theoretical, BYJU’S is paving the way in which for new-age, geography-agnostic studying instruments that sit on the cross-section of cellular, interactive content material and personalised studying methodologies. To be taught extra, go to: byjus.com/us.

eSchool News Staff
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